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Baten kaitos origins sagi
Baten kaitos origins sagi







baten kaitos origins sagi

Where the plotline of Baten Kaitos was faulted for being largely pedestrian (save one granddaddy of a plot twist about midway through the game), Baten Kaitos Origins features a generally stronger plot that also features one or two plot twists sure to cause a few jaw drops. Others can affect the relationship between the gamer and Sagi positive interactions between the two will produce better card draws in combat, for example. Some key decisions can change major plot points in the game. These conversations are not simple chat - they can have serious impact on the flow of the game and even the potency of combat. What is unique is that the gamer becomes a unique and independent part of the storyline, and characters in the game frequently break the fourth wall, speaking to the gamer directly. Instead, you assume the role of a “guardian spirit” that counsels and advises the main characters. Both Baten Kaitos games employ a unique storytelling concept in that the gamer does not actually play one of the characters.

baten kaitos origins sagi

And even the characters too young to be alive in Origins - such as Kalas himself - are given back story that explains how they came to be in the world. Younger versions of several major characters make an appearance in Origins and many of their back stories come to be told. Baten Kaitos Origins goes twenty years into the past to explain how Kalas\'s world came to be.

baten kaitos origins sagi

The original Baten Kaitos told the story of a young man named Kalas and his adventures on the various floating islands of the world. Right off the bat, the question must be asked - is playing the first Baten Kaitos necessary to playing Baten Kaitos Origins? Origins is a prequel - a rarity in video games - meaning that the straight answer is no, but it is also true that some of the most significant plot twists in Origins have much more “punch” if one is familiar with the plot of the first game. Origins may not be for everyone, but serious fans of the RPG genre will find much to like here. This is good news for fans of RPGs, because Baten Kaitos Origins improves over its predecessor in almost every single category and gives life to the GameCube at the end of its life cycle. Even more surprising was Nintendo\'s decision, in 2006, to localize the game in the United States as Baten Kaitos Origins. Surprisingly, however, the development team decided to take another bite out of the apple, and in 2005 released a surprise prequel, Baten Kaitos II, in Japan. Regardless, Baten Kaitos did not sell particularly well on either side of the pond, and it was assumed that Monolift Soft\'s experiment was over.

Baten kaitos origins sagi series#

Critics also argued that the game\'s production values - particularly the sketchy voicework and the average combat graphics - did not stand up to other games in the genre such as the Final Fantasy series or even the GameCube\'s own Tales of Symphonia. Naysayers claimed that the game\'s card system was too complex to be fun, noting that the random draw of the deck and the changing of items over time required a great deal of management. Supporters also noted the game\'s strong pedigree, fantastic music score, and the absence of pesky random battles. Supporters of the game argued that the card-based mechanic provided a 9refreshing change of pace from the turn-based menu grind.

baten kaitos origins sagi

Baten Kaitos: Eternal Wings and the Lost Ocean was released in 2004 to a decided lack of critical consensus, with media outlets giving the game a wide variety of grades.









Baten kaitos origins sagi